Sound
An Entity can have a single physical representation. Sound can be turned on and off with active (which is distinct to entity visible flag). Sound derives from Entity so if you have a Sound you can do any of these functions as well as the functions in Entity. You can do entity:IsA(Sound) to see if a particular entity variable is a Sound type entity.
Parameters
Parameter Name |
Usage |
Description |
Notes |
active |
bool active |
Set whether the sound is playing or not. |
|
sound |
SoundAsset sound |
Set the SoundAsset that this entity plays |
|
volume |
number volume |
Set the volume of the sound (0 = Silent, 1 = Full volume) |
|
pitch |
number pitch |
Set the pitch of the sound (1 = Default pitch, 0.125 = 8 times slower, 2 = 2 times faster) |
|
Overrides
Override Name |
Usage |
Description |
Notes |
new_index |
sound.var = object value |
|
|