Sound
An Entity can have a single physical representation. Sound can be turned on and off with active (which is distinct to entity visible flag). Sound derives from Entity so if you have a Sound you can do any of these functions as well as the functions in Entity. You can do entity:IsA(Sound) to see if a particular entity variable is a Sound type entity.
Parent: Entity
Parameters
Parameter Name | Usage | Description | Notes |
---|---|---|---|
active | bool active |
Set whether the sound is playing or not. | |
sound | SoundAsset sound |
Set the SoundAsset that this entity plays | |
volume | number volume |
Set the volume of the sound (0 = Silent, 1 = Full volume) | |
pitch | number pitch |
Set the pitch of the sound (1 = Default pitch, 0.125 = 8 times slower, 2 = 2 times faster) |
Overrides
Override Name | Usage | Description | Notes |
---|---|---|---|
new_index | sound.var = object value |