Light
An Entity can have a single physical representation. Light is used to represent either a point or spot source of light in the scene. It can change color, intensity and other settings. Light derives from Entity so if you have a Light you can do any of these functions as well as the functions in Entity. You can do entity:IsA(Light) to see if a particular entity variable is a Light type entity.
Parent: Entity
Parameters
Parameter Name | Usage | Description | Notes |
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color | Color color |
Set color of light. | |
intensity | number intensity |
Set intensity of light (units?) | |
innerAngle | number innerAngle |
Set inner angle of a spot light (units?) | |
outerAngle | number outerAngle |
Set outer angle of a spot light (units?) | |
attenuation | number attenuation |
Set attenuation of the light (units?) | |
exponent | number exponent |
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specular | boolean specular |
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shadows | boolean shadows |
Overrides
Override Name | Usage | Description | Notes |
---|---|---|---|
new_index | light.var = object value |