HitResult
A HitResult is used by the World Raycast function to give details about where the collision happened (GetPosition) and what the normal vector of the collision is (GetNormal).
Functions
Function Name |
Usage |
Description |
Notes |
GetPosition |
Vector hitResult:GetPosition() |
Get position of hit in world space |
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GetRelativePosition |
Vector hitResult:GetRelativePosition() |
Get position of hit relative to the Entity hit |
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GetNormal |
Vector hitResult:GetNormal() |
Get normal direction of hit in world space |
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GetRelativeNormal |
Vector hitResult:GetRelativeNormal() |
Get normal direction of the hit relative to the rotation of the Entity hit |
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GetPartName |
string hitResult:GetPartName() |
get the name of the part of the entity that was hit. For example a headshot on a player character will return 'head' |
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Overrides
Override Name |
Usage |
Description |
Notes |
new_index |
hitResult.var = object value |
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