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An Entity can have a single physical representation. ParticleSystem can be turned on and off with active (which is distinct to entity visible flag). Effect derives from Entity so if you have a Effect you can do any of these functions as well as the functions in Entity. You can do entity:IsA(Effect) to see if a particular entity variable is a Effect type entity.


Parameter Name Usage Description Notes
active bool active Set whether the particle system is emitting particles or not.
effect EffectAsset effect EffectAsset on this entity