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An Entity can have a single physical representation. ParticleSystem can be turned on and off with active (which is distinct to entity visible flag). Effect derives from Entity so if you have a Effect you can do any of these functions as well as the functions in Entity. You can do entity:IsA(Effect) to see if a particular entity variable is a Effect type entity.


Parameter Name Usage Description Notes
active bool active Set whether the particle system is emitting particles or not.
effect EffectAsset effect EffectAsset on this entity
assetProperties Properties assetProperties Dynamic list of properties for modifying the EffectAsset used on this entity


Override Name Usage Description Notes
new_index effect.var = object value