Effect
An Entity can have a single physical representation. ParticleSystem can be turned on and off with active (which is distinct to entity visible flag). Effect derives from Entity so if you have a Effect you can do any of these functions as well as the functions in Entity. You can do entity:IsA(Effect) to see if a particular entity variable is a Effect type entity.
Parent: Entity
Parameters
Parameter Name | Usage | Description | Notes |
---|---|---|---|
active | bool active |
Set whether the particle system is emitting particles or not. | |
effect | EffectAsset effect |
EffectAsset on this entity | |
assetProperties | Properties assetProperties |
Dynamic list of properties for modifying the EffectAsset used on this entity |
Overrides
Override Name | Usage | Description | Notes |
---|---|---|---|
new_index | effect.var = object value |