Asset
Represents an asset within Crayta, usually assigned from a property.
Here is how to get a name from an asset property (called exampleAsset
)
local asset = self.properties.exampleAsset
Print(asset:GetName())
Functions
Function Name | Usage | Description | Notes |
---|---|---|---|
GetName | string asset:GetName() |
Get the debug name of this asset, this is the develoer name and not a player facing localised Text. | |
GetIcon | string asset:GetIcon() |
Get a string which when passed as the src attribute of an HTML img tag will display the icon from this mesh or voxel asset. |
Overrides
Override Name | Usage | Description | Notes |
---|---|---|---|
new_index | asset.var = object value |