SendTelemetry |
Analytics.SendTelemetry(Entity entity, string type, table parametersTable) |
Send an type of telemetry event to the telemetry server with the given entity and parametersTable for later analysis. (Note: Currently specific telemetry analytics are not available to creators) |
Deprecated, Server Only |
SendTelemetry |
Analytics.SendTelemetry(string type, table parametersTable) |
Send an type of telemetry event to the telemetry server with the given parametersTable for later analysis. (Note: Currently specific telemetry analytics are not available to creators) |
Deprecated, Server Only |
MatchStarted |
AnalyticsHandle Analytics.MatchStarted() |
Send a MatchStarted event for later analysis. It is up to the game to define what a match is, for example a single round of a game might be defined as a match. Returns a handle that can be passed to MatchEnded to define the match start and end. (Note: Currently specific telemetry analytics are not available to creators) |
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MatchEnded |
Analytics.MatchEnded(AnalyticsHandle matchHandle) |
Send a MatchEnded event for later analysis. (Note: Currently specific telemetry analytics are not available to creators) |
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MatchEnded |
Analytics.MatchEnded(AnalyticsHandle matchHandle, table userEntriesTable) |
Send a MatchEnded event for later analysis. Takes a table with an entry per user with a 'user' and 'rank' value (Note: Currently specific telemetry analytics are not available to creators) |
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Attacked |
Analytics.Attacked(Entity attacker, Entity victim) |
Send an Attacked event for later analysis. When an attack entity attack another victim entity. Should be recorded when an attack makes contact or impacts a player or entity. (Note: Currently specific telemetry analytics are not available to creators) |
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Attacked |
Analytics.Attacked(Entity attacker, Entity victim, Entity weapon) |
Send an Attacked event for later analysis. When an attack entity attack another victim entity. Should be recorded when an attack makes contact or impacts a player or entity. (Note: Currently specific telemetry analytics are not available to creators) |
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Defeated |
Analytics.Defeated(Entity attacker, Entity victim) |
Send a Defeated event for later analysis. When a player or entity is defeated. (Note: Currently specific telemetry analytics are not available to creators) |
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PlayerHealthCritical |
Analytics.PlayerHealthCritical(Entity playerOrUser) |
Send a PlayerHealthCritical event for later analysis. When a players health is critically low. (Note: Currently specific telemetry analytics are not available to creators) |
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